Though times of the zx-spectrum already long ago passed, that computer all continue to live in hearts of many people, which used it.
There is designed enormous amount of the games and programs for this computer, and even presently, some fans still develop the games to it. For the first time, this computer appeared at us in 1993 and has interested us only because of possibility to play games. But in 1994-1995 appeared the need and the interest to create some programs by itself. First it was small, with simple algorithm programs ("basic"), then they grew in powerful programs and games, where were used machine codes and attractive graphics.
We shall not describe the games and programs on this page made for zx-spectrum miscellaneous companies, but shall describe the part of the games and programs, released by us.
It is necessary to download emulator for zx-spectrum running on Windows 95, 98, ME, NT, 2000, XP [here it is or here it is]. In Internet enormous amount of the miscellaneous emulator for zx-spectrum so you may download any on your taste with support ing of the *.tap files. Below we present some of our developments.
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- Fort Boyard
This game made in 1998 by motive of the known television game "Fort Boyard". Here we have made the revolutionary jerk in the field of development of the games. Now our personages move pixel by pixel ( it took to develop the special subroutine for moving the sprites by pixel - "GSTZ" and "PSTZ"), a plot became more realistic in contrast with last programs , playing time increased and it's possible to pass the game for 10 minutes as minimum (not as earlier in a matter of seconds or before minute).
Here we also studied and special effects: torchlight and candles become realistic blaze, opening the doors, effect of the moving the wave and a great deal another. In general, the game was got not bad, much close having approached to such favorite as "DIZZY" from © CODE MASTERS.
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© 1998 Copyright REMADE Corporation
© 1998 SC Studio GCG
© Design/Programming by A.Bykov
© Graphics by I.Vereschagin / A.Bykov
- Out Of Africa
The game is made by motive of the previous games - "Heops`s" and "Africa". Either as previously, visual side and playing logos is spared in game big attention. In spite of the fact that game is made on "basic", moving the personages occurs on pixel by pixel. This became possible due to code MOVE 5, written on a machine codes specially for reception possibility of the moving the personages on pixel by pixel.
The program belongs to quest type, and to it is necessary a description of the game to pass it. The action of the game occurs in one screen and it is possible pass it for 5 minutes.
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© 1998 Copyright REMADE Corporation
© 1998 SC Studio GCG
© Programming by I.Vereschagin / A.Bykov
© Graphics/Design by I.Vereschagin
- Mortal Kombat
The last idea, marketed on zx-spectrum by us. The powerful project. There was a creation of the principal new game for zx-spectrum in our plans. Specially for relief of the animation creation was written program "Artistic Designer", allowing work with separate phases of animation, staking out a process in real-time. It has brought about amazing plastic of the personages.
The game was conceived as true copy of the same name game for SEGA Mega Drive II, but, regrettably, was not completed... There is possibility to enjoy only a beginning of the game.
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© 1999 Copyright REMADE Corporation
© 1999 SC Studio GCG
© Design/Programming by A.Bykov
© Graphics/Modeling by I.Vereschagin / A.Bykov
- Super Codes II
This utility is created for making the games by Basic with us ing the subroutines written on assembler. She is intended for beginning and promoted users, which create the program on built-in in
zx-spectrum programming language.
This version is vastly advanced in contrast with the first version of Super Codes. Much new possibilities were added, hereunder raising level of your programs, which will do not yield the known games made on Assembler. Here is some possibilities of the program: location sprites on screen pixel by pixel or cursor places (color and monochrome); the different effects for the whole screen or for chosen window, 5 kinds of interruptions (independent moving the sprite or window without effect undulate), different sound effects allow to create nearly any necessary sound, 3 versions compressor and de compressors for compression of the screen (3-d version for compression and unpacking separate window or area of the screen) are built-in , different kinds of the text printing on screen (the usual mode, thick font, increased up to 2 and 3 times and so on ), mirror image of the sprites or window on screen in memory, working with operative memory (zeroizing, displacement, record), subtitles (from below upwards) and another. This program was released at period of the sundown of the epoch zx-spectrum and on the base of this one we have done whole one game - Menedger (27-th game of REMADE Corp.)
Loading program (on PC) Load emulator for zx-spectrum.
Two variants to start the program:
.: Load file “25_SCodes2_main.tzx” (If you want to use the help of the program select “Load Information” in menu and press a key “M”. Then load emulator in to file “25_SCodes2_info.tzx”. Now you can call help of the program by command RANDOMIZE USR 53000)
.: Load file “25_Scodes_2.sna”. The help is already loaded In a file, you can call help of the program by command RANDOMIZE USR 53000
Work:
The calling procedures in Super Codes 2 occurs as follows:
10 RANDOMIZE USR 56895: REM #NNN , where NNN is command, for example,
RANDOMIZE USR 56895: REM #10,40,7 “Super Codes 2”
Important!
The program begins with the address 56895 and it is length 8130 bytes. You have load its each time using your program and to this address. It will be better to create the loader of your program in which line loading the program: LOAD "SCODES2" CODE 56895 2. Memory from address 23300 - 23311 reserved, don't use it.
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© 1999 Copyright REMADE Corporation
© Design by Aleksey Bykov: October, 1997 up to 23 of March, 1999
© Programming by Aleksey Bykov: 25 of March, 1999 up to 1 of April, 1999
- Die Hard II
*the last game of REMADE Corp on ZX-Spectrum
This game was conceived as far back as 1997 and only in 1999 the work on its creation was begun. In 1999 we already began to develop the programs for personal computers (PC), but feeling of the unfinished project gave about itself to know. Since already, the a great deal got ready for development (the a great deal from graph ics and so on ) was solved to finish the game. And through several months all got ready. And here is passed four years after we its saw last. The mass of Impressions! The first, it is impossible to pass the game without describing; the second , the range of graphic effect and realization of the game are strikes, that was very complex to do on zx-spectrum.
Now about game. For it was designed much new decisions, as follows: sprite moving by pixel by pixel (but main hero moves by cursors places even so since computer too held up), imposition of sprite s one for other (it is seen if get up before spinning ventilator or opening lift); well and in this game is more thought-out logic-in many our old development it nearly was absent. What was got game-it is to judge you. We tried to do its greatly realistic.
We had not a plans to sell it or get some advantage, the game was made for itself (as hobby). And after 4 years we are see that its not in vain!
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© 1999 Copyright REMADE Corporation
© Design game by Aleksey Bykov
© Programming by Aleksey Bykov
© Graphics by Aleksey Bykov; Ilya Vereschagin
© Visual effects by Aleksey Bykov
© Screenplay from motion picture “Die Hard 2” of Gordon company
* All photos took by digital camera from TV set (Black/White).
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